Monday, March 10, 2008
Sunday, March 09, 2008
Thursday, October 04, 2007
Bravia Site / Interaction Design? Pffftt.
So I saw this recently, and whilst visually it's very rich and I like the metaphor of stuff inside stuff... I think the interaction design of this thing is dreadful. It's so counter-intuitive. Why have they made it more complicated than it needs to be?
Did anyone else start using the keys only to find if you hold a key down it gets to the end and jitters? Why do you need the keyboard? Why can't I just rotate the cubes?
and as rach pointed out, what does this say about how many colours they control?
(the error says "Sorry, we couldn't find that colour.")
Wednesday, September 26, 2007
client involvement in the design process?
this leaves the design experts to do what they do best, with a clear understanding of the sprint and over-arching goals... and leaves the client free to get on with running their business.
anyone else got an opinion?
Friday, September 07, 2007
Civil liberties and the web
So we were discussing this at work today...
But Rich was arguing the point that this is essentially an infringement on civil liberties, because breast feeding isn't obscene, and Facebook has no right to censor it.
For me, there is definitely a judgement call about what makes nudity obscene. Personally I don't mind if women get their baps out in most situations, but I can also understand that some people may not be as liberal. The point is that context matters a lot. So if Facebook want to avoid this to protect their user-base, then surely they should be allowed.
I'm all for people protesting this, if they want. I guess my point is just why bother? You could spend your whole life worrying about little stuff like this. Or, like society does anyway, people could just relax and flock together or repel based on whatever common grounds they find.
Sure there's a danger of eroding our civil liberties, but there's also a danger in following the lowest-common-denominator of being overly politically correct.
Will people please stop bitching about Apple's pricing strategy?!
And am continually astounded at people's naivety. Apple have maintained a rationalised suite of products since Mr Jobs came back and sorted things out. So, as they add a new top-end product to their range (in whatever category: PCs, Notebooks, OSs, iPods, etc.), they drop one off the low-end. This allows them to just keep 3 or 4 products in each range, making it a lot easier for people to choose and a lot easier for them to keep inventory for and support. In the same fashion, they shift the pricing so that the top-end product is a bit beyond what a sensible person can afford and the low-end is pretty darn accessible.
This shouldn't be news to anyone!
Of course, when they release a new product category, they can (and do) charge what they like, because like moths to the flame, Apple loyalists will buy it. So, if you want to pay a super premium to be the first one to have something, then go for it. Just don't go complaining about it.
The other thing that confuses me is why on earth would you pay a premium to become a beta-tester for Apple. Show me the generation-1 product from them that has been free from major issues. Battery-life, overheating, screen robustness, OS-flaws, etc...
But Apple aren't the only ones. Microsoft has been effectively treating their first release software as beta for years now. Why? Well because the market pressure dictates as such. If any of these technology-centric companies waited till something was properly tested and stable, they'd lose any momentum available through the initial wave. It's sad, but true.
We face similar issues in the world of digital advertising. How can we be expected to continually innovate , whilst working backwards from a fixed point in time that demands integration with other media activity? The answer is of course, that we wait for users of our media creations to identify the issues and fix them in the live environment. Something has to give: Users? Clients? Developers? Project Quality? Time? Cost? Normally it's some combination of these. And normally the agency involved has to shift into some mode of damage control.
Surely there's a better way?
Wednesday, August 08, 2007
advertising brands: good or evil
- advertising has the potential to be evil and manipulative and needs to be heavily regulated.
- brands playing up to youth strategies like "pester power" need to be careful about their moral grounding.
- we mustn't forget that brands can still play an important role in simplifying the decision making process.
- enables companies to invest longer-term in developing a brand image to improve sales.
- advertising pays for the content and people tend to hate paying for content more than being exposed to advertising.
- advertising revenue encourages media owners to develop new content and the more targeted and fragmented the media (eg. the web), the more opportunities for niche content.
Monday, July 09, 2007
campaign article: crossing the line
yep. i'm a fame whore. sorry.
Thursday, June 28, 2007
getting around a popup blocker
just realised something about firefox, and i'm guessing other popup blockers...
it's worth remembering that embedding Flash with wmode set like this will prevent Flash from accessing any of the accessibility features :(
Thursday, March 29, 2007
Parent - Adult - Child Model
The underlying concept was that whilst much of our creative inspiration comes from our "Natural Child" and clients tend to be the "Controlling Parent", negotiations/conversations/explanations happen best when we are talking "Adult" to "Adult".
More about the PAC Model
Wednesday, March 21, 2007
Are you a maximiser or a satisficer?
I'll write something about it... But it makes a very interesting point about how having too many options may have actually caused people to feel like a 'maximiser', always wondering if there's something better out there. For example, the jobs market in digital advertising at the moment!
Monday, November 13, 2006
The T-shirt instrument
Interesting interaction possibilities with this, beyond air guitar.
Monday, November 06, 2006
A More Mature Web
"The Web is no longer a marvel of innovation, it's an everyday tool, and you differentiate yourself by providing both better content and better solutions to users' problems. "
- 1991-1997: Explosive growth, at a rate of 850% per year.
- 1998-2001: Rapid growth, at a rate of 150% per year.
- 2002-2006: Maturing growth, at a rate of 25% per year.
Thursday, October 26, 2006
IE7: Rendering engine review
Tuesday, October 17, 2006
It's awesome that programmers don't need to write a line of code, yet can preserve their inherent dorkiness.
Monday, October 16, 2006
Design your own Visa card
[ link ]
Thursday, October 12, 2006
Sorry, but that is hyper-cool!
Like the guy says... imagine if you're getting real people simultaneously modeling something through an app like FlickR.